Computational Physics (2nd Edition)

computational physics (2nd edition)

more information about Computational Physics (2nd Edition)

Computational Physics (2nd Edition)

Editorial Reviews
Book Description

Contains a wealth of topics to allow instructors flexibility in the choice of topics and depth of coverage: Examines

projective motion with and without realistic air resistance. Discusses planetary motion and the three-body problem. Explores

chaotic motion of the pendulum and waves on a string. Includes topics relating to fractal growth and stochastic systems.

Offers examples on statistical physics and quantum mechanics. Contains ample explanations of the necessary algorithms

students need to help them write original programs, and provides many example programs and calculations for reference. 

The publisher, Prentice-Hall Engineering/Science/Mathematics
Conveying the excitement and allure of physics, this progressive text uses a computational approach to introduce students to the basic numerical techniques used in dealing with topics and problems of prime interest to today's physicists. --This text refers to the Hardcover edition.

Computational Physics (2nd Edition)

Computational Physics (2nd Edition),Nicholas J. Giordano,Hisao Nakanishi,Prentice Hall,0131469908,Computers - General Information,Data Processing - General,Data processing,Mathematical Physics,Physics,Science,Science/Mathematics,Science / Physics

Books Info:

  1. Detection, Estimation, and Modulation Theory, Part I
  2. Electrodynamics of Continuous Media, Second Edition : Volume 8 (Course of Theoretical Physics)
  3. Electrodynamics (Vol. 1 of Pauli Lectures on Physics) (Pauli Lectures on Physics) [Unabridged]
  4. Energy and the Environment
  5. Foundations of Potential Theory (Dover Books on Advanced Mathematics)
  6. Fundamentals of Carrier Transport
  7. Fundamentals of Modern VLSI Devices
  8. Fundamentals of Physics, Extended, Chapters 1 - 45 , Enhanced Problems Version
  9. Game Physics, First Edition (The Morgan Kaufmann Series in Interactive 3D Technology)
  10. General Relativity from A to B

Books Info

Books Info

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